
Description
- 10% chance of becoming "infected" upon each buy transaction - Infected players have 48 hours to decide to "sneeze" or self-isolate - Failure to make a decision within 48 hours results in the infected player becoming "dead", losing the ability to ever sell tokens - "Sneeze" function has dual probability: 30% chance for infected player to gain immunity and 100% chance to infect target player - Infected players need to "sneeze" on three non-infected wallets on average to gain immunity - Immunity gives one-week protection against other players' "sneezes" - Infected players can also choose to enter quarantine module for one week, during which they cannot transfer tokens - Completion of quarantine makes player "healthy" - Only infected players have access to quarantine module - Non-infected or "healthy" players can maintain their status by executing washHands() function to gain 24-hour immunity
MARKET DETAILS OF COVID
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Market Data
Project Details
Tokenomics
- ??Presale
- ??Marketing
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ROADMAP OF COVID GAMBIT
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SECURITY
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KYC SCORE
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AUDIT REPORT
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